Minecraft Stats Update: Bedrock Support, Favorites & API

Bedrock server support, a favorites system, personal API tokens, a full redesign and more — here's everything new on Minecraft Stats since v2.0.5.
If you've visited Minecraft Stats recently, you may have noticed things look — and work — a little differently. Since version 2.0.5, we've shipped one of our biggest waves of updates yet: full Bedrock support, a redesigned interface, a favorites system, developer API tokens, and a long list of performance and accessibility fixes. Here's a tour of everything that's new.
Bedrock servers are finally here
For a long time, Minecraft Stats focused on Java Edition servers. That changes now. We've added first-class support for Bedrock Edition servers, with a clear type distinction so every server is correctly labelled as Java or Bedrock across the site.
That means cross-platform communities and Bedrock-only networks can now be tracked, ranked, and compared right alongside the Java servers we've always followed. We currently monitor more than 500 servers in total, and Bedrock entries are already joining the list. If you run a Bedrock server, you can submit it just like any other.
A fresh, redesigned experience
The most visible change is the redesign. We rebuilt the frontend on a new design system, migrated to the latest styling stack, and reworked the server cards, home page, and navigation from the ground up. The goal was a cleaner, faster, more consistent interface that works well in both light and dark mode.
A few highlights:
- A new account dashboard with a dedicated My Servers view, so managing the servers you've submitted is far simpler.
- Image skeletons that show a smooth placeholder while server icons load, instead of layout jumps.
- Avatar uploads — click your profile picture to set a new one, with a friendly letter tile as a fallback.
- Countless smaller polish fixes: better button contrast, neutral hovers, fixed hydration glitches, and the removal of that annoying horizontal scrollbar on some pages.
You can see the new look across the whole site, starting from the server listing.
Favorite the servers you care about
We added a favorites system. Hit the favorite button on any server and it gets pinned for quick access, with a dedicated favorites section so your go-to communities are always one click away. Favorites are remembered between visits, so the servers you track most are right where you left them.
More accurate, fresher statistics
Good data is the whole point of Minecraft Stats, so several updates went straight into the numbers:
- Real peak players — we now record and display the genuine highest player count ever seen for a server, rather than an estimate.
- Fresher blog metrics — articles can embed live figures (current players, peaks, averages, medians) that resolve at render time, so the numbers you read are always current. The median is now calculated over the last 30 days for a more representative picture.
- A range of backend refactors improved how stats are computed and served, including fixes for slow or redundant queries.
Across every tracked server, we've now collected well over 26 million player-count data points — the historical record that powers our growth charts and rankings.
Built for developers and AI agents
This release opens Minecraft Stats up to builders in two big ways.
Personal API tokens. You can now generate your own API tokens from your account to access the public API programmatically — perfect for dashboards, bots, or your own server's website widget.
A Model Context Protocol (MCP) server. We shipped an MCP server, auto-generated from our live OpenAPI specification, that lets AI assistants query real Minecraft server stats directly. If you're building with AI agents, you can connect them to live player-count data with almost no setup.
Both build on the public API that has always backed the site, and both come with up-to-date, auto-generated documentation.
The blog grew up
The blog you're reading got a serious upgrade. Articles now render in full Markdown with consistent dark/light styling, support dynamic placeholders for live stats, and let editors upload a cover image directly instead of pasting a URL. The home page now surfaces the three latest articles, so new posts get discovered faster. Browse everything on the blog.
Faster, safer, more accessible
A big chunk of this cycle was invisible-but-important work:
- Performance: we ran a full Lighthouse audit and acted on it — deferring analytics, keeping heavy chart code out of the shared bundle, lazy-loading and serving server favicons more efficiently, and rendering blog content instantly with asynchronous placeholders.
- Accessibility: improved colour contrast on muted text, larger tap targets on cards, and other a11y fixes so the site is easier to use for everyone.
- Security: we added a Content-Security-Policy, introduced a Cloudflare Turnstile captcha on email/password login and registration to cut down on abuse, and migrated image storage to S3-backed cloud storage for reliability.
- Legal & contact: new English Terms of Service, Privacy Policy, and Contact pages, plus role-based contact emails.
What's next
We're not slowing down. The redesign gives us a solid foundation to build on, Bedrock support widens the servers we can track, and the new API and MCP tooling make our data more useful than ever — whether you're a player hunting for your next community, a server owner watching your growth, or a developer building something on top of our stats.
Thanks for being part of it. Explore the latest rankings and live player counts over on Minecraft Stats, and keep an eye on the blog for more deep dives into the data.